AMA Recap: CrypCade x Infinite Launch

AMA Recap: CrypCade x Infinite Launch
We would like to express our gratitude towards those who joined the AMA on 4th Aug 2022 in the Infinite Launch Telegram group. We appreciate all your support. This is a recap of the entire session, in case you missed it!

Our AMA with Crypcade comprises of 3 main sections:

1.       5 basic questions from the host to give a brief introduction about the project.

2.       4 questions from community members on Twitter.

3.       Live AMA: 5 random questions from our community.

1st Segment: QUESTIONS FROM HOST

Q1. Could you please tell us a little bit about yourself and your team? What are your past experiences?

The entire core team has been in the crypto space ranging from 3 to 7 years, we come from different backgrounds, like Finance, Marketing, Architecture and Urban Planning, Graphic Design, IT. We have started CrypCade in 2018 as a half arcade, half luck-based platform and the development and team’s commitment to this project has been ongoing ever since. At the beginning of last year we decided to expand the user experience and launch our metaverse.

I have been making games for over 12 years, starting from web games and then transitioning to mobile, Nintendo and PC games. Our mobile games have over 40M installs across all platforms.

Q2. Let’s give the audience a brief description of what Crypcade is? How did you come up with the idea of Crypcade? Is it influenced by any special moment or story?

It is a metaverse primarily designed for traditional gamers that don’t have exposure to crypto yet. We are converting regular gamers to crypto/metaverse users. We aimed for a low entry price with reasonably priced NFTs. Users can play even if they don’t spend (we offer a free default character) and they can even play to earn by borrowing NFTs from investors/other players. The iCADE token is a deflationary coin that rewards long term holders via staking.

The CrypCade Metaverse is creating an immersive world that will use growing technologies such as 3D,AR, VR, MR, AI. The ecosystem has 4 main parts. Gamefi, Social Interaction, Business Integration and Advertising. Play to Earn and Player vs player games, arcade games, and an array of exciting sectors and playable content will be introduced for years to come, relax at your very own club lounge where projects or groups can create their own space and use social chat to engage in meets, AMAs, gatherings and meetings, turn your Web2 into Web3 by taking your online business or project and having it built in the Crypcade Metaverse in a 3D interactive storefront or building!

CrypCade came from a play on Crypto Arcade, a concept we have been working on since early 2018.

Q3. What is the current development stage of Crypcade?

The CrypCade metaverse is a continuous development project. The metaverse will have a total of 7 Sectors. Four P2E games will be added this year + multiple mini-games. Main version of Sector 1 is coming out in mid-August. We’re building the foundation of an infinite metaverse that blends real-life businesses with social activities, shopping, investing and casual and play to earn games.

Q4. What are the competitive advantages of Crypcade compared to its competitors? How do you plan to differentiate Crypcade?

We're proud of entering the market with a functional product: an actual metaverse that you can download right now at https://www.crypcade.city/

High quality graphics, 4 play  to earn games scheduled for this year (2 already implemented), social interactions, real business onboarding - these are just some of the things that set us apart from competitors.

Oh and flying Lambos :)

CrypCade is a AAA graphics metaverse, with VR and AR support in the pipeline and strong partnerships business-wise, it overcomes the possibilities offered by competitors and is built by a professional team. Offering Metaverse as a Service, CrypCade can integrate any business within it's virtual world and give users an immersive, new perspective on the business aspects of things. Think shopping, but in VR

Q5. Please provide a detailed overview of your token, what are its use cases and tokenomics?

The entire economy of the metaverse revolves around the iCADE token. As I mentioned previously, users can earn iCADE via passive and active income sources. Players can also spend iCADE within the metaverse on various upgrades for the character, property taxes, tickets to participate in play 2 earn games.

Regarding tokenomics I can briefly tell you that the total supply is 750,000,000 iCADE, launch price will be $0.04, released at TGE there will be 12,400,000 iCADE total and IMC will be $496,000. The tokens are all vested and vesting info can be found in our whitepaper. The tokens can be frozen for dividends of the metaverse economy, staked for earning more iCADE, they can be used for payments, governance, there are many possibilities inside CrypCade City for passive income and more.

2nd Segment: QUESTIONS FROM TWITTER

Q1. With the explosion of hundreds of game projects, what do you think today's game projects need to be successful in the current market situation ?

A working product, constant development and updates, user acquisition methods in constant development, user retention methods to name a few.

I think having fun gameplay and a sustainable economy are key features for any P2E game. We covered these things and went a step further: in the CrypCade metaverse you can play multiple types of P2E games (racing, hovercraft flying, shooting, action).

Q2. Traditional gamers must have difficulty playing NFT games, how can you Address this problem ? Will you have a plan to educate them about the benefits and advantages of NFT games ?

Our Metaverse favors users using NFTs to play, but we made it accessible for non-crypto users as well. There is a default character and default car which anyone can play with, although they are limited in what they can do in the metaverse. Our character NFT users can login with Metamask and explore the metaverse fully.

All our NFTs are also 3D assets of the game, very palpable for non-crypto users, not much changes for them in terms of gameplay and it is very user-friendly.

Q3. Only getting users, holders etc is not everything. In my opinion, a project needs to deal with solving a real world issue or problem. What is the problem that  your project primarily focuses on? Please share with us!!

Businesses once used traditional media to attract customers by advertising in Print, radio, billboards, etc. Then they adapted to web 2 and created websites, they became their brick and mortar giving businesses an avenue to reach more of their customers on a global scale. Web2 to Web3. Businesses can have their storefronts, buildings, and headquarters built inside Crypcade. Businesses can integrate their NFT’s and give special access to holders, connect their websites to their Virtual store and sell or display their projects and NFTs, this can be a crypto project, to any SMB, SME and large corporate headquarters.

CrypCade offers a variety of horizon-expanding features within its ecosystem and it is a very complex one as well.

Our Metaverse solves multiple issues: 1. It provides a fun and safe social environment. 2. It allows users to have fun while playing games, and also earning the iCade token while doing so. 3. It facilitates communication and interaction between real businesses and metaverse users 4. It leverages all the power of Web3 in a very intuitive way.

Q4. Do you have plans to expand to other networks like BSC, solana, Polkadot, etc? The integration of a bridge in different chains is very useful for investors and their assets in terms of cost reduction in rate.

Yes, CrypCade is a multichain metaverse.

We already have multichain support and various currencies can be used within the ecosystem.

Q5. Can you List Some of the key Investors and backers and What role they played in the Successful development of the project ? What are the biggest strengths of your project?Can you share with us your visions which make it different from competitors?

Some of our backers are:

MH Ventures, Coinvestor Ventures, Oracles Investment Group, Enjinstarter Investment Group, CryptoZillaVC, R930 Capital, ZBS Capital, V2B Labs, Nebula Community VC, Block Brands, Hyper Growth, Boundless, Mysteria Capital, Mirmi Capital, CoinW, Zephyrus Capital, Cryptobuddy,  DAO Kondr, Block Brands, Aha Capital, Tyler Hill, Conor Kenny, Empire Venture Capital, Theprojectdock, X-Pro Capital, Crypto Kingdom Ventures, Safe Launch.

All of them contribute in various ways, from connections to marketing support.

3rd Segment: QUESTIONS FROM GROUP

Q1. Do you have Whitepaper? If yes, please share it with me as secondly do you have plans for pre-sale? Now where can we Join it?

Our whitepaper:

https://docsend.com/view/igdgawrgjub3fr7n

Q2. How many team members do you have? Do they have enough experience in the blockchain field? Do they have any experience on working in crypto and non-crypto projects?

There are more than 35 team members involved in the project. My game design studio has 28 senior devs and artists and we have extensive experience in gaming and blockchain as well.

Q3. Collaborations and partnerships are some of the most important cornerstones to help improve adoption. Can you tell us about your current partners, plans for partnerships and what everybody stands to gain from these partnerships?

Some of are partners are

Exclusive Autos, a car showroom in London, UK

RDB UK, a car repair shop

Digipharm

Strip Finance

Merkle Network

EVL PPY Game Studio

Q4. Revenue is an important aspect for all projects to survive and maintain the project/company. How have you been able to build a complete project and what is the way to generate profit/revenue of the token? What is the income model?

The tokenomics and game economy are designed to be self-sustaining.

Q5. What are the attractive features in your project? What is the vision and goals in your project that you want to achieve in 2022 and beyond?

Our metaverse will never stop developing and evolving. We plan to continue building Sector 1 and we are also currently working on Sector 2 (Space Station).