AMA Recap: Realms of Ethernity x Infinite Launch

AMA Recap: Realms of Ethernity x Infinite Launch
We’d like to say massive thanks to all of you who joined the AMA on 8th Jan 2022 at the Infinite Launch telegram group. We appreciate all your support. This is a recap of the entire session, in case you missed it!

Our Voice AMA with IDO Project will comprise of 3 main sections:

1. 5 basic questions from host to give a brief introduction about the project

2. 5 questions from Twitter from community members

3. Live AMA: 5 random questions from our community


Q1: Could you please tell us a little bit about yourself and your team? What are your past experiences?

Sure, so I’m a life-long gamer and my background is in mechanical engineering. I’ve got past experience as a research scientist and engineer, and I got into crypto with a fintech start-up in 2017 called Rubius, which is where I met my current business partner and co-owner of this company. I was actually in law school up until about 4 or 5 months ago, which is when I dropped out to lead this company full-time. Our team started with just a handful of people but we’ve had a lot of success with token sales, so we’ve now scaled the firm to over 90 employees in just a short amount of time, and we planned to keep scaling as quickly as possible.

Q2. Let’s give the audience a brief description of what RoE is? How did you come up with the idea of RoE? Is it influenced by any special moment or story?

Realms of Ethernity is a play-to-earn NFT MMORPG. It’s like if you took World of Warcraft or RuneScape, and turned the items and characters into NFTs, and the in-game currencies into cryptocurrencies. This is a game I wanted to build for a long-time and I even drafted a whitepaper for it back in 2017, but I abandoned the project because I didn’t have any funds to start it. The inspiration for this game was a game I used to play when I was growing up called Ultima Online. It was a lot like RuneScape, in that it was a very cutthroat skill-based game, where you could kill other players and take their valuables off of their corpses. It’s definitely brutal, but the only problem with the game is that it was a 2.5D isometric game, and the graphics were very poor compared to today’s standard, so the goal is to recreate a version of that with AAA 3D graphics and all the play-to-earn NFT elements.

One other thing to note about this game: it’s a multi-metaverse game, which means we are connecting other gaming worlds into this one game using one crypto-wallet, all-in-one seamless experience. Which means you could walk through a portal and go to another game all within the same application. That’s one of the major goals behind Realms of Ethernity, and the reason we named it “Realms of Ethernity.” We want to become a launchpad for other games to plug-in and use play-to-earn NFT technology easily, taking away all the technical hurdles. We’ll handle the blockchain integration and connection to RoE, and we’ll let them just focus on making awesome games.

Q3: Could you share with us the current development stage of RoE?

We just started a month or two ago, but we’ve got a massive team working on this so we’ve got characters and the basic combat mechanics almost fully built out. We’re aiming to have a demo in 2-3 months, and hoping to have the full game ready by end of 2022, but we will share updated timelines as we move forward.

Q4. What are the competitive advantages of RoE compared to its competitors? How do you plan to differentiate RoE?

Well, I think when u look at the play-to-earn NFT gaming space, nothing compares. The biggest project is Axie Infinity, and their game is not a lot of fun. If you take away the NFT and earning aspects of the game, nobody would play it. This is why I think our game will be uniquely positioned because there will be thousands of ways to earn, so players will never get bored.

Q5. Please provide a detailed overview of the token $RETH, what are its use cases and tokenomics? How can we buy your token? (tease about the upcoming IDO)

There are lots of uses, and the main one is governance as we transition the game into a DAO. Aside from that you can stake it or use it for payments, but it will also have a lot of in-game utility. One example is that, when your character dies, one of the ways to bring it back to life is to use a resurrection stone, which will cost RETH tokens. If you don’t have any, then you’ll have to run a further distance to find a healer. We plan to incorporate a lot of uses for the token in-game, making it advantageous to buy and hold it.


Q1. I can see you have a plan to sell your tokens with a wide price range from $0.1 to $5 and even higher, showing that the later investors might face a big risk of being dumped by early buyers. Do you have any precautions for this?

We are in contact with a lot of our whales and will be making sure none dump on us—those over a certain amount are also not getting all their tokens upfront (they will be unlocked over a certain time), but I’m not too worried about this. I think it’s healthy for there to be a bit of selling a consolidation in the first few months. I honestly would prefer to get all those people that are just interested in a short-term profit out of the project early on, and then the token price can then start to rise and reward the belief that really believe in the long-term vision of the project.

Q2. What effect do nfts have in joining the game? How does nft bring profits to investors?

Well, it depends on what NFTs you’re referring to. All the in-game items and even your characters are NFTs. We’re selling some NFTs now on our OpenSea and u can see them on our website, These provide some awesome in-game bonuses for your character. While holding one of these, you can get 10% damage increase or 10% damage reduction. These are very OP bonuses and will give you a tremendous advantage in PVP. There are also two more: 10% increase in gold coins earned, which will literally allow you to make more money while playing; as well as 10% increase in skill gain, which will save you time in raising all of your skills to the maximum value. You can also transfer these to other characters you have, so you can give the benefits to whoever you want, but only one character can hold these origin NFTs at a time.

Q3. Why do you think the NFTs in play to earn games are important there?

I think play-to-earn games need the NFTs to ensure the in-game economies are sustainable. These games wouldn’t be sustainable without the scholar-manager systems that were pioneered by Axie Infinity. All of the games we make utilize this same economic model. But I think for gaming in-general, NFTs are the future. It should always be the players that own their in-game items, not the corporations. This allows the players to monetize their time spent in-game, allowing them to cash out something of value if they ever get sick of one game.

Q4. How can your project maintain the token price after the listing?

We’ll be doing A LOT of marketing, and showcasing the game getting made every step of the way. But as I mentioned previously, short-term maintenance of the token price isn’t really a priority. If you’re just looking for a quick 30-day pump-and-dump, then this project isn’t for you. We want long-term holders that believe in the project. You know, the game won’t even be released for at least 10 to 12 more months, so I don’t think you should worry about the price before the game even comes out. I can guarantee we’ll spend all of your money from token sales very wisely, and will be putting at least 40% into marketing over the coming years. One thing to also note: projects that force staking on all their holders for certain periods of time will dump hard when all of them get unlocked. Their charts will look like the Eiffel tower. Our model might have a slower start, but it means there is nothing stopping the momentum in the future. So stick with us long-term, and I guarantee you won’t regret it.

Q5. The tokens will be sold on multiple launchpads with different prices, how could you assure that after listing participants who bought with higher prices can still be profitable?

I think my previous answer kind of covers this, but we want to reward the people that get in early. Still, getting in around $5.00 or even $10.00 is still early. We’ve got big long-term plans for this game and ecosystem. I think this will be the most popular blockchain game in the world in 2-3 years time, and the team is working hard to bring that to a reality.

Realms of Ethernity Official channels: